Welcome to Bloxburg Wiki
Advertisement
Welcome to Bloxburg Wiki
These stats represent your mood, which will change depending on what you do.

–Game Description

New status bar

The current in-game moods menu.

Moods are a variety of four statistics that fluctuate based on the player's actions and status effects and can be viewed from the Moods menu on the bottom right of the screen. There is also a notch on the top of the screen reflecting a player's current mood.

All Moods will lower passively at a steady rate. Since Version 0.7.0, being near a friend will cause all moods to decrease at a slower rate. Currently, there are four moods in the game: fun, energy, hunger, and hygiene.

Effects

Mood If Mood is High If Mood is Low
Fun Higher pay at work Lower pay at work
Energy Default Movement Speed Reduced Movement Speed and the player will look down (less than 20%) as if they hadn't gotten enough sleep.
Hunger All other moods decrease slower All other moods decrease faster
Hygiene No Stink Gas and Flies. Stink Gas and Flies surround the player, causing them to swat the flies with their hands, showing a "Swatting Flies" Status Effect.

Every mood influences the amount of pay that the player gets from work. Fun does not affect pay any more than another mood. When working, if your lowest mood is above 80%, you get paid the most amount of money. If all your moods are above 50% but your lowest mood is below 81%, you get 85% of what you would earn with high moods. If your lowest mood is below 51%, you receive 70% of what you would earn with high moods.

Once all of your moods reach critical levels (approx 10% or less) a timer will begin, this effect is called Risk of Fainting. If the player does not boost their moods in time, they will faint. Causing them to respawn at their house and having 700$ added to their bills for medical assistance.

Moods can also be increased via the "Boost Mood" button available in the Moods menu, which costs B$25 However, this option is only available if at least one of the player's mood gauges is below 50%.

As of version 0.12.6, a new emotion was added to alert players more that they are at risk of fainting.

Emotions

NewMoodPosition

The new mood position at the top of the screen.

Since Version 0.7.2, the mood emoticon is in the shape of a notch displaying a single word to match a player's mood in the game. This would also include various colors depending on the mood.

Old Mood

The Old Emotions Position before 0.7.2

This serves as a simple method of determining mood without looking at the Moods menu.

Positive Emotions

Mood Name Achieved By Superlative Color
Great/Marvelous Having high stats (at least 80%) N/A Blue
Energized If the highest mood is Energy N/A Pink
Happy If the highest mood is Fun Glad Green
Clean If the highest mood is Hygiene N/A Teal
Fine Having normal stats (lower than 80%) or if the highest mood is hunger. N/A Grey

Negative Emotions

Negative emotions have superlatives unlike the positive emotions.

Mood Name Achieved By Superlative Color
Dirty Low hygiene (Less than 36%) Stinky (Less than 11%) Brown
Tired Low energy (Less than 36%) Exhausted (Less than 11%) Black
Bored Low fun (Less than 31%) N/A Purple
Hungry Low Hunger (Less than 46%) Starving (Less than 21%) Red
Critically Low Moods Low Moods (Less than 10%) N/A Red

Potential Status Effects

You're at risk of fainting! 5 minutes (10 minutes with Marvelous Mood)
Affects:
Increase your moods to prevent fainting & needing medical treatment.
Source: N/A

Gallery

Trivia

  • The Risk of fainting timer will be paused while the player is in Build Mode.
  • If moods overlap, the one shown is the most recently triggered mood.
  • Having all moods at 81% or higher substantially increases pay during work.
  • If a player has low energy, swimming becomes extremely difficult and slow.
  • Hunger is the fastest draining mood, while Hygiene is the slowest.
  • The "Walking Dead" emotion (very low energy) got replaced with the "Exhausted" emotion.
    • This is most likely a reference to (the real life) AMC's "The Walking Dead" television show.
    • It was most likely removed due to copyright.
  • All moods can be increased without a house.
  • In newer versions of the game, the mood is displayed as a notch.
  • When in Build Mode, your mood doesn't change and is stuck in a frozen state.
  • There are currently 2 mood menus.
  • You can toggle the flies and stink effect by using the Marvelous Mood gamepass.
  • As a baby, a player will cry if at least one of the moods is low, showing the WHAAAaaa! face.
Moods List
Moods
Energy • Fun • Hunger • Hygiene
Advertisement