“ | These stats represent your mood, which will change depending on what you do. | ” |
–Game Description |

The current in-game moods menu.
Moods are a variety of four statistics that fluctuate based on the player's actions and status effects and can be viewed from the Moods menu on the bottom right of the screen. There is also a notch on the top of the screen reflecting a player's current mood.
All Moods will lower passively at a steady rate. Since Version 0.7.0, being near a friend will cause all moods to decrease at a slower rate. Currently, there are four moods in the game: fun, energy, hunger, and hygiene.
Effects
Mood | If Mood is High | If Mood is Low |
---|---|---|
Fun | Higher pay at work | Lower pay at work |
Energy | Default Movement Speed | Reduced Movement Speed and the player will look down (less than 20%) as if they hadn't gotten enough sleep. |
Hunger | All other moods decrease slower | All other moods decrease faster |
Hygiene | No Stink Gas and Flies. | Stink Gas and Flies surround the player, causing them to swat the flies with their hands, showing a "Swatting Flies" Status Effect. |
Every mood influences the amount of pay that the player gets from work. Fun does not affect pay any more than another mood. When working, if your lowest mood is above 80%, you get paid the most amount of money. If all your moods are above 50% but your lowest mood is below 81%, you get 85% of what you would earn with high moods. If your lowest mood is below 51%, you receive 70% of what you would earn with high moods.
After Version 0.12.6, Once all of a player's moods reached critical levels (approx 10% or less) a timer would begin, this effect was called Risk of Fainting. If the player did not boost their moods in time, they would faint. Causing them to respawn at their house and having 700$ added to their bills for medical assistance. This feature has since been removed in Version 0.13.0.
Moods can also be increased via the "Boost Mood" button available in the Moods menu, which costs B$25 However, this option is only available if at least one of the player's mood gauges is below 50%.
Emotions

The current mood position at the bottom left of the screen.

The old mood position at the top of the screen (Pre-0.16.0)
Since Version 0.7.2, the mood emoticon is in the shape of a notch displaying a single word to match a player's mood in the game. This would also include various colors depending on the mood.
The old mood Position (Pre-0.7.2)
This serves as a simple method of determining mood without looking at the Moods menu.
Positive Emotions
Mood Name | Achieved By | Superlative | Color |
---|---|---|---|
Great/Marvelous | Having all your moods above 80% | N/A | Blue |
Energized | If the highest mood is Energy | N/A | Pink |
Happy | If the highest mood is Fun | Glad | Green |
Clean | If the highest mood is Hygiene | N/A | Teal |
Fine | Having normal stats (lower than 80%) or if the highest mood is hunger. | N/A | Grey |
Negative Emotions
Negative emotions have superlatives unlike the positive emotions.
Mood Name | Achieved By | Superlative | Color |
---|---|---|---|
Dirty | Low hygiene (Less than 36%) | Stinky (Less than 11%) | Brown |
Tired | Low energy (Less than 36%) | Exhausted (Less than 11%) | Black |
Bored | Low fun (Less than 31%) | N/A | Purple |
Hungry | Low Hunger (Less than 46%) | Starving (Less than 21%) | Maroon |
Critically Low Moods | All moods combined are 60/400 or lower | N/A | Red |
Potential Status Effects (Removed as of Version 0.13.0)
You're at risk of fainting! | 5 minutes (10 minutes with Marvelous Mood) |
Affects: | |
Increase your moods to prevent fainting & needing medical treatment. | |
Source: N/A |
Gallery
Trivia
- If moods overlap, the one shown is the most recently triggered mood.
- Having all moods at 81% or higher substantially increases pay during work.
- When in Build Mode, your mood doesn't change and is stuck in a frozen state.
- If a player has low energy, swimming becomes extremely difficult and slow.
- Hunger is the fastest draining mood, while Hygiene is the slowest.
- The "Exhausted" emotion (very low energy) was originally named "Walking Dead".
- This was most likely a reference to (the real life) AMC's "The Walking Dead" television show.
- It was most likely removed due to copyright.
- The "Stinky" emotion (very low hygiene) was originally called "Filthy"
- It is unknown why this emotion was renamed.
- All moods can be increased without a house.
- In newer versions of the game, the mood is displayed as a notch.
- There are currently 2 mood menus. One by clicking the notch on top of the screen, the other being in your personal menu.
- You can toggle the flies and stink effect by using the Marvelous Mood gamepass.
- As a baby, a player will cry if at least one of the moods is low, showing the WHAAAaaa! face.
Moods List | |
Moods |